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| const roomMgr = require("./roomManager6"); const userMgr = require("./userManager6"); const HEARTBEAT_TIMEOUT = 5000;
function broadcastRoom(roomId, data){ const room = roomMgr.getRoom(roomId); const json = JSON.stringify(data); for(const [ws] of room.users.entries()){ if(ws.readyState === ws.OPEN){ ws.send(json); } } }
function broadcastUserList(roomId){ const list = roomMgr.getUserList(roomId); broadcastRoom(roomId, { type:"userList", list }); }
function handleMessage(ws, msg, heartbeatMap){ const type = msg.type; switch(type){ case "ping":{ ws.send(JSON.stringify({type:"pong"})); clearTimeout(heartbeatMap.timer); heartbeatMap.timer = setTimeout(()=> ws.close(), HEARTBEAT_TIMEOUT); break; }
case "login":{ const {username, roomId} = msg; const inputName = username.trim(); const rid = roomId || "default"; const room = roomMgr.getRoom(rid); // 当前ws已经登录 if(heartbeatMap.username){ ws.send(JSON.stringify({ type:"init", score: room.score, msg:`你已经登录【${heartbeatMap.username}】房间${rid}` })); break; } // 房间用户名查重 if(userMgr.isNameExist(rid, inputName)){ ws.send(JSON.stringify({ type:"loginError", msg:"❌ 用户名已存在,请换一个名字" })); break; } // 登录成功 heartbeatMap.username = inputName; heartbeatMap.roomId = rid; room.users.set(ws, inputName); userMgr.addUserName(rid, inputName); console.log(`用户【${inputName}】进入房间【${rid}】`);
clearTimeout(heartbeatMap.timer); heartbeatMap.timer = setTimeout(() => ws.close(), HEARTBEAT_TIMEOUT);
ws.send(JSON.stringify({ type:"init", score: room.score, msg:`欢迎你【${inputName}】进入房间【${rid}】`, roomId: rid }));
broadcastRoom(rid, { type:"notice", content:`🎉 用户【${inputName}】加入房间【${rid}】!`, color: userMgr.getColorByName(inputName) }); broadcastUserList(rid); break; }
case "click":{ const username = heartbeatMap.username; const roomId = heartbeatMap.roomId; if(!username || !roomId) return; if(!userMgr.checkClickLimit(username)){ ws.send(JSON.stringify({ type:"notice", content:"⚠️ 点击太快,请稍后再试" })); return; } const room = roomMgr.getRoom(roomId); room.score++; roomMgr.saveRooms(); console.log(`【${username}】房间【${roomId}】加分:${room.score}`); broadcastRoom(roomId,{ type:"update", score: room.score, user: username, color: userMgr.getColorByName(username) }); break; }
case "chat":{ const username = heartbeatMap.username; const roomId = heartbeatMap.roomId; if(!username || !roomId) return; const rawContent = msg.content.trim(); if(!rawContent) return; if(!userMgr.checkChatLimit(username)){ ws.send(JSON.stringify({ type:"notice", content:"⚠️ 聊天频率太快,3秒后再发" })); return; } const safeText = userMgr.filterBadWord(rawContent); broadcastRoom(roomId,{ type:"chat", user: username, color: userMgr.getColorByName(username), content: safeText }); break; } } }
// 用户下线清理 function handleClose(ws, heartbeatMap){ const username = heartbeatMap.username; const roomId = heartbeatMap.roomId; if(!username || !roomId) return; const room = roomMgr.getRoom(roomId); room.users.delete(ws); userMgr.removeUserName(roomId, username); userMgr.cleanUserCache(username); console.log(`用户【${username}】离开房间【${roomId}】`);
broadcastRoom(roomId, { type:"notice", content:`👋 用户【${username}】离开房间【${roomId}】`, color: userMgr.getColorByName(username) }); broadcastUserList(roomId); }
// 踢人 function kickUser(wss, targetName){ for(const [ws, username] of wss.clients.entries()){ if(username === targetName){ ws.send(JSON.stringify({ type:"kick", msg:`你被管理员踢出房间` })); ws.close(1008, "被踢下线"); console.log(`✅ 已踢用户【${targetName}】`); return true; } } console.log(`❌ 用户【${targetName}】不存在`); return false; }
module.exports = { handleMessage, handleClose, kickUser };
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